For more information, please visit the project's home at it's ModDb Page.
Wednesday, August 15, 2012
Sunday, July 22, 2012
Friday, June 29, 2012
= ANNOUNCEMENT =
I have a new Youtube account.
I will upload and update my future Generations mods and such on there. I had to get rid of the '10DX'.
So hop on if you're still interested.
Thursday, June 28, 2012
Wednesday, June 6, 2012
PROJECT: BLUFIRE - UPCOMING DEMO!
Get set, ready, "GO-GO-GO"!
*cough cheesy cough*
Get ready for an (almost) all new overhaul of the PC version of the game Sonic Adventure DX.
Project: Blufire's demo is around the corner!
So without further ado... July 10th.
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On a side note... this will most likely be my last visit of modding SADX.
Why? Because I'm all into Generations.
So this sadly means no more Blufire in SADX.
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On a side note... this will most likely be my last visit of modding SADX.
Why? Because I'm all into Generations.
So this sadly means no more Blufire in SADX.
Tuesday, April 17, 2012
Back Early - Kicking off Generations!
Anyone up for kicking some RoBUTTnick?!
...
I've been bothering with a lot of school work lately and promised myself to put all my modding work to a halt, until Generations decided to boot up on my computer.
I'll be modifying this game for now. Will I ever start working on SADX again? Who knows, but my likes are currently focused on Generations. Funniest thing is, Generations runs faster than SADX. Hm.
...
I've been bothering with a lot of school work lately and promised myself to put all my modding work to a halt, until Generations decided to boot up on my computer.
I'll be modifying this game for now. Will I ever start working on SADX again? Who knows, but my likes are currently focused on Generations. Funniest thing is, Generations runs faster than SADX. Hm.
Saturday, March 3, 2012
Sonic Adventure DX - White Jungle
[The Dark Side]'s first stage - publicly released!
The project has been set on hold due to my crashed computer, but I got my important files back.
So; here's my apology for the inconvenience. Have fun everyone.
- Death areas are very close to the surface, touch the water and you'll die (poor logic).
- At the last checkpoint, right before you head down, the collision will decide to troll you since you'll go right through the ground. It will magically show up after you die though, no solution has been found yet.
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